Second update, way earlier than I expected.
Here`s ...proceduraly generated moss growing over stones. I`m far from being happy with the results but following this line of thought would make this blog pointless. So here it is.
As You can notice the moss is growing only on the occluded areas. The way it blends with stone is still in works... Well, I need to find right noise pattern, then scrap the current one `cause it`s ugly.
I might also add slope and direction factor to improve the shader.
As for post processing, yeah, I`m slowly moving from PS to aftereffects post. Makes everything automatic and allows to work on video footage way better than batch does.
Tip of the day:
Subtle is the key. When it comes to post ofc.