tag:blogger.com,1999:blog-9923162680699572532024-03-13T13:16:49.169+01:00Kope`s JournalKopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.comBlogger47125tag:blogger.com,1999:blog-992316268069957253.post-46422970215206651232013-01-30T18:47:00.000+01:002013-01-30T18:47:19.603+01:00I found a nice lighting explanation picture
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<a href="http://img805.imageshack.us/img805/4376/rimlight.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="374" width="540" src="http://img805.imageshack.us/img805/4376/rimlight.jpg" /></a></div>
Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-83478111575114953732013-01-09T20:20:00.002+01:002013-01-09T20:20:41.354+01:00rayfire random thought"why don`t I use baked to texture vray screenspace light cache as rayfire voronoi fracture map?"Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-13252858524314486222012-10-28T21:34:00.000+01:002012-10-28T21:34:27.868+01:00Odysseyits a "fake" teaser project I`ve been working on in spring, half a year or so. Its an animatic using simple models, without textures, basic animation and lighting etc.
<iframe allowfullscreen="" frameborder="0" height="270" src="http://www.youtube.com/embed/AL13Y5zPbaE?fs=1" width="480"></iframe>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-17254333890084179532012-04-07T02:34:00.000+02:002012-04-07T02:34:26.449+02:00Something Big is commingSince first half of march I`m working on something really unique. More details soon.Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-11904590984443384682012-02-26T16:13:00.000+01:002012-02-26T16:13:34.750+01:00Sunday paintingSunday afternoon, I`m painting some stuff, dumping it here. Second picture shows detail/texture I managed to achieve that isnt visible in preview resolution.<br />
Funny thing is that someone once said that my paintings show perfectly my temper and soul.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-EbpkG1qcQSk/T0pJpK3zeNI/AAAAAAAAAFY/pj9--rg4Oy8/s1600/l2c.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="160" width="320" src="http://4.bp.blogspot.com/-EbpkG1qcQSk/T0pJpK3zeNI/AAAAAAAAAFY/pj9--rg4Oy8/s320/l2c.jpg" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-OE7i0p8G83I/T0pLjU9rSuI/AAAAAAAAAFk/0djmgYuWaZ4/s1600/l2d.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="320" width="320" src="http://1.bp.blogspot.com/-OE7i0p8G83I/T0pLjU9rSuI/AAAAAAAAAFk/0djmgYuWaZ4/s320/l2d.jpg" /></a></div>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-13709123272323239412012-02-09T15:22:00.001+01:002012-02-09T15:26:05.726+01:00February NewsSome news on stuff happened to me in past weeks.<br />
December was a month of regaining some balance. There were several changes into my life, affecting daily routines, ways of work, shifts and so on... I also got pretty sick.<br />
During my january holiday, (yes, right after new years eve, I`ve taken some more free time!) I`ve done an massive 40s animation-archviz project in a very little time of which I`m uploading an `art` version some time soon. Commercial one had to have those awfull overconstrasted, overbright oversaturated colors, blue sky... yakh.<br />
Here`s a preview picture.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-6F5GuzKc-Gw/TzPWbsqvwrI/AAAAAAAAAFA/K1JsSAF28vY/s1600/compo.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="180" width="320" src="http://3.bp.blogspot.com/-6F5GuzKc-Gw/TzPWbsqvwrI/AAAAAAAAAFA/K1JsSAF28vY/s320/compo.jpg" /></a></div><br />
I`m watching lots of movies these times. Starting with pixar, moving along with fincher filmography and other classics, to end with with awesome ones like Drive.<br />
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Yesterday I`ve overclocked my CPU. From 3.2 to 3.8ghz. From tests I`ve run it seems a pretty stable, solid and most important of all secure OC. That means I`ve brought solid 18% of additional raw render power to my desktop (like I`ve bought a laptop and plugged to renderfarm). I also bought an external HD for a double-backup. Kinda cool.<br />
I`m planning to get some more RAM memory for even more comfortable work... and a new LCD display. 27-30 inches, 2560 horizontal resolution... although I`m not sure on what to choose. DELL u2711 has good specs, looks nice and has even nicer price ...but Apple Cinema Display is a wise choice too. I defintely need to do some research in this field before jumping out with a bold choice.Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-52671608928458599212011-12-31T04:34:00.001+01:002011-12-31T04:35:24.451+01:00Happy New Year!Happy New Year to everybody!<br />
I wanted to share some projects I`ve been working on in last 3 months at Platige Image.<br />
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<iframe width="480" height="270" src="http://www.youtube.com/embed/DWINLpQ9jbE?fs=1" frameborder="0" allowFullScreen=""></iframe><br />
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<iframe src="http://www.youtube.com/embed/vsDt2xlmkW0?fs=1" allowfullscreen="" frameborder="0" height="270" width="480"></iframe><br />
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Hope You liked, I`ve learned tons of stuff working with talented people, also, I`ve learned to work smarter which improved my speed and quality of my works.<br />
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website of the day:<br />
<a href="http://www.stashmedia.tv">http://www.stashmedia.tv</a>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-76343755354684512752011-12-01T03:29:00.004+01:002011-12-01T03:34:10.347+01:00December summary and some newsIt`s been a year since I created this blog. Lots of stuff happened, some things changed my way of viewing cg and vfx. In past months I`ve posted with different frequency, covering different topics. Didn`t go much technical but this will change soon. Blog will cover even more topics, from compositing in After Effects and Nuke (Yes, I`m finaly learning it!), through grading and general cgi/vfx approach to more technical-software related themes.<br />
Sticking to one software and getting to know it fully isn`t always the best choice. It depends a lot on your job tasks and ofc on your aproach to growth as an artist and as a specialist. In my case I tend to `soak` with all knowledge I come in contact with... Lately it`s been ...from RED cameras related info, through advanced ways of simulating complex effects, game art, faking renderpasses to tricky ultimate boosting animation with powerfull plugins.<br />
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Website of the Day:<br />
<a href="http://www.fxguide.com/">www.fxguide.com</a><br />
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Tip of the Day:<br />
quote "<i>When You`re against deadline there`s nothing like cheating</i>"Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-37664996801340630372011-11-07T12:26:00.000+01:002011-11-07T12:26:44.451+01:00gradingI`ve been keeping a small grading class few days ago. <br />
Actually nothing to be proud of, just the basics.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-qCDLxtZApes/TrfALAEbmDI/AAAAAAAAAE0/OAPmmwU8GgM/s1600/KAROLINA3.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="106" width="320" src="http://1.bp.blogspot.com/-qCDLxtZApes/TrfALAEbmDI/AAAAAAAAAE0/OAPmmwU8GgM/s320/KAROLINA3.jpg" /></a></div>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-77174445116832305712011-10-09T11:48:00.000+02:002011-10-09T11:48:41.294+02:00Reel extendedI started work at platige image.<br />
http://www.platige.com/<br />
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<iframe width="480" height="270" src="http://www.youtube.com/embed/PZpjcAzjjHA?fs=1" frameborder="0" allowFullScreen=""></iframe>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-16133129399423606312011-08-08T06:33:00.000+02:002011-08-08T06:33:01.023+02:00While rendering my diploma animation I did draw some missing frames, it`s sort of environment conceptart/frame sketch.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-O9BTQF8TmZ4/Tj9lXmkKQ1I/AAAAAAAAAEs/CzRVJcYbDp4/s1600/po%2Bafterze_00000.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="180" width="320" src="http://2.bp.blogspot.com/-O9BTQF8TmZ4/Tj9lXmkKQ1I/AAAAAAAAAEs/CzRVJcYbDp4/s320/po%2Bafterze_00000.jpg" /></a></div>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-77683079392423597602011-07-19T23:31:00.000+02:002011-07-19T23:31:30.229+02:00Motiongraphics thingI was working on whisp for my diploma project scene when things started to turn out weird... I followed this path and result is somehow surprising. Scene is really tricky, setup is fully automatic. Rendertime, including post production is under 6 hours.<br /><br /><iframe src="http://www.youtube.com/embed/jqAM3J2okFA?fs=1" allowfullscreen="" frameborder="0" height="295" width="480"></iframe>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-11149528046330963882011-07-14T02:43:00.000+02:002011-07-14T02:43:47.351+02:00Back on trackAfter refreshing pause I`m working on next scenes. Good news is that this scenes render fast. Anyway, here`s a still frame, work in progess.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-39RmpcOJsws/Th47BQ3jRII/AAAAAAAAAEk/XDvh5_0cQrc/s1600/molo%2Bstone%2Bface%2Bzoom6c3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="http://1.bp.blogspot.com/-39RmpcOJsws/Th47BQ3jRII/AAAAAAAAAEk/XDvh5_0cQrc/s320/molo%2Bstone%2Bface%2Bzoom6c3.jpg" width="320" /></a></div>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-7735886505678226802011-07-08T12:44:00.000+02:002011-07-08T12:44:17.692+02:00motiongraphics day twoAnother day, another test. Sometimes a master study is all You need to feel better.<br />
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<iframe width="480" height="295" src="http://www.youtube.com/embed/uQaV8v1dp1E?fs=1" frameborder="0" allowFullScreen=""></iframe>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-42937284551702259502011-07-07T19:20:00.000+02:002011-07-07T19:20:49.865+02:00motiongraphics experimentLet`s call it a motiongraphics experiment.<br />
I am almost certain that before I screw this thing up in post production the video looked almost nice. What the hell.<br />
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<iframe width="480" height="295" src="http://www.youtube.com/embed/QALqm62GAgo?fs=1" frameborder="0" allowFullScreen=""></iframe>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-90868054413032374632011-06-29T23:26:00.000+02:002011-06-29T23:26:13.137+02:00ReelFirst reel. In future I`m planning to release an extended version, enriched by breakdowns and hopefully some new projects.<br />
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<iframe allowfullscreen="" frameborder="0" height="295" src="http://www.youtube.com/embed/XibF4Qjp8zQ?fs=1" width="480"></iframe>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-88550642364100510182011-05-18T18:36:00.001+02:002011-05-18T18:36:50.185+02:00Some sculptingWell, again, it`s been quite a while. Currently I`m working on some statues. Stone covered in moss, deep, malicious, ruby eyes... You get the idea.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-RSbpjEuHsoo/TdPzymdrDFI/AAAAAAAAAEY/yxN1-iFylvU/s1600/malicious.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="http://3.bp.blogspot.com/-RSbpjEuHsoo/TdPzymdrDFI/AAAAAAAAAEY/yxN1-iFylvU/s320/malicious.jpg" width="320" /></a></div><br />
Tip of the Day:<br />
Quicktime animation codec does support alpha channel.<br />
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Website of the Day:<br />
<a href="http://www.allegorithmic.com/">http://www.allegorithmic.com/</a>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-4278936664911079252011-05-07T18:59:00.002+02:002011-05-07T19:32:28.442+02:00Environment collabI teamed up with Kosma, my schoolmate to test few things. Visit his blog, I`ve added it to todays website of the day.<br />
Kosma did the actual environment concept, splited it into layers and I moved it into 3d, added animation and post effects. Oh well, colors are probably exagerated, I have a tendency for it.<br />
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<iframe width="480" height="295" src="http://www.youtube.com/embed/gB-6LfJfRrc?fs=1" frameborder="0" allowFullScreen=""></iframe><br />
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Tip of the Day:<br />
sharpen your projects, if antialiasing is fine it brings additional detail<br />
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Website of the Day:<br />
<a href="http://arthcore.blogspot.com/">http://arthcore.blogspot.com/</a>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-12402678131924338722011-05-01T14:57:00.000+02:002011-05-01T14:57:06.337+02:00water works pt2Not much new stuff on today, just some test videos I did. <br />
Anyway I started working on terrain, having high hopes for this one.<br />
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<iframe allowfullscreen="" frameborder="0" height="295" src="http://www.youtube.com/embed/sOidRK1TvBQ?fs=1" width="480"></iframe><br />
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Tip of the day:<br />
Brute force sometimes works better than finesse :)<br />
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Website of the day:<br />
www.ipisoft.comKopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-17246660326470672252011-04-28T20:54:00.000+02:002011-04-28T20:54:43.387+02:00water worksTime to move on said someone, this time I`m experimenting with animated water.<br />
Rocks were made/textured in less than 30 minutes, what I took most time were caustics, so to say invisible in this resolution (I scaled up clip from 360p to 720p to preserve subpixel detail, most of it). Water is made with animated noise based displacement. Water pattern requires few fixes but for a 100% still camera does not look bad to me.<br />
As usual, I exagerated with optics distortion, dof, chromatic aberration and overall image destructive processes.<br />
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<iframe allowfullscreen="" frameborder="0" height="295" src="http://www.youtube.com/embed/QlC-iAg5zYc?fs=1" width="480"></iframe><br />
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Tip of the Day:<br />
Learn difference between different aa filters, some for instance, do sharpen image at comparable to 32bit precision (vs usual 8bit ps/ae sharpen)<br />
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Website of the Day:<br />
<a href="http://www.procedural.com/">www.procedural.com</a>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-832142094337199192011-04-19T16:40:00.000+02:002011-04-19T16:40:25.633+02:00Today, just the video. Isn`t final unfortunetely, I still have to rework the camera, that`s one. Two foreground is messy, requires more attention, and what is behind the beetle... well that too.<br />
The way it looks now, is poorely composed (but still, is 14 renderlayers mixed into respectively 35 layers with 35 effects packed into 8 compositions).<br />
As for now, assuming that I won`t find a way to render it faster (currently is via brute force GI with vray dof), it`ll take about 50 minutes per frame in 720p. Why so much? I have to launch 8 consecutive renders to get this thing working. More on this, in making of/breakdown, when I finally finish this scene.<br />
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<iframe src="http://www.youtube.com/embed/vhAXU0tPp3g?fs=1" allowfullscreen="" width="480" frameborder="0" height="295"></iframe><br />
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Tip of the day:<br />
Before launching your animation render make sure there are no unnecessary objects, that you`re using best GI setup for your scene, and that textures resolution isn`t exagerated.<br />
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Website of the day:<br />
http://www.rebusfarm.com/Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-28577466544197880142011-04-14T02:34:00.000+02:002011-04-14T02:34:59.009+02:00Animatic in worksIt happend that I`m reworking my animatic. Doing it now is far better than doing it later. I must focus on bringing additional expression into key scenes, improving sequence timing and check the storytelling. No images on today unfortunately.<br />
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Tip of the day:<br />
Press shift+ctrl+alt EARLY while photoshop is loading to reset its preferences.<br />
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Website of the day.<br />
<a href="http://www.wacom.com/">www.wacom.com</a>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-30055990716611061512011-04-12T16:35:00.000+02:002011-04-12T16:35:51.109+02:00Technical: Tron Chromatic AberrationI recently watched Tron and what impressed me most were distortion flares and chromatic aberration.<br />
Watching film trailer You can realize it`s no regular aberration. And at first glance there`s no easy way of achieving this in layer based compositing software like AE, node based thing like nuke is necessary. Looks like it may involve object normals and different phase of motion vectors for each color channel.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-Uoxpl067LuY/TaRe5OFOoVI/AAAAAAAAADs/ZPByy0D_8Bc/s1600/tron+flare+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-Uoxpl067LuY/TaRe5OFOoVI/AAAAAAAAADs/ZPByy0D_8Bc/s320/tron+flare+copy.jpg" width="309" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-uLDXdP8n9n8/TaRe7WSAQSI/AAAAAAAAADw/84_QaVb-9oE/s1600/tron+chromatic+aberration.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://4.bp.blogspot.com/-uLDXdP8n9n8/TaRe7WSAQSI/AAAAAAAAADw/84_QaVb-9oE/s320/tron+chromatic+aberration.jpg" width="320" /></a></div>I guess it would look best if it was possible to renderout a single frame for different color channels in microframe timephase based on fading of vignette like gradient, but I`m not sure.<br />
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Tip of the day:<br />
Expressions are very important. Learn to use them, improve quality of your work. <br />
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Website of the day:<br />
http://en.wikipedia.org/wiki/Chromatic_aberrationKopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-87855906987011852512011-04-08T01:05:00.001+02:002011-04-12T14:44:58.478+02:00Fixes part IIIWelcome back. I`m currently working on complex foreground, I`ve added many of features I mentioned but even now I`m nowhere near finish line of this groundbraking scene. Well, to tell the truth, in past days I`ve been fine tuning every single aspect of the scene, starting with dynamics, new camera animation, new animated light setup and many subtle changes.<br />
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I`ve found ways of achieving some of the effects I desired at a reasonable price. Well, rendertime doubled and now it`s about 15 minutes per frame, but it`s still like ok considering I`m not making dof/motionblur in post.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-CMdciqvR2WI/TZ5AxKaxueI/AAAAAAAAADk/Op47KrliZEs/s1600/beetle91c.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="137" src="http://2.bp.blogspot.com/-CMdciqvR2WI/TZ5AxKaxueI/AAAAAAAAADk/Op47KrliZEs/s320/beetle91c.jpg" width="320" /></a></div>Tip of the day:<br />
Sometime to achieve superior quality what You need is a few day brake.<br />
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Website of the day:<br />
<a href="http://pawlack.blogspot.com/">http://pawlack.blogspot.com/</a>Kopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0tag:blogger.com,1999:blog-992316268069957253.post-63970910247069591052011-03-28T18:54:00.004+02:002011-04-08T00:44:20.821+02:00Beetle, back againSo here it is. Took me long time to findout a proper timing for walk cycle.<br />
I need add few more plants, re-lit and improve render quality. Also rework few materials, add dof, godrays, flare, atmo and particles, fix few glitches related to walk cycle, change one texture, change camera movement. So many fixes for one stupid scene... I hope it`s the last time this year I`m modeling, unwraping, texturing, rigging and animating for a 5-seconds-long-in-focus-sequence.<br />
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Reminder: beetle is a foreground element, this sequence lacks of kickass background.<br />
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<iframe allowfullscreen="" frameborder="0" height="295" src="http://www.youtube.com/embed/tN3QQSfkouY?fs=1" width="480"></iframe><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-q6JZTqrDZV8/TZIiTJI9YbI/AAAAAAAAADY/u0QYFQ9T73U/s1600/beetle87%2Brev%2B1%2Bdof%2Bmaybe%2Bmotionblur%2Bcopy.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="http://2.bp.blogspot.com/-q6JZTqrDZV8/TZIiTJI9YbI/AAAAAAAAADY/u0QYFQ9T73U/s320/beetle87%2Brev%2B1%2Bdof%2Bmaybe%2Bmotionblur%2Bcopy.jpg" width="320" /></a></div><br />
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Tip of the day:<br />
Before recording a studio footage make a list of things that could go wrong<br />
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Website of the day:<br />
ict.debevec.org/~debevecKopehttp://www.blogger.com/profile/05910317304861492243noreply@blogger.com0