One of last small updates. Next ones coming will be more robust. I can almost sense them :)
I`m testing few things:
-new place-object-on-surface algorithm, with relatively high imput values
-new terrain generator even though these are my first steps in it
-new procedural texturing shader. Current version is based mainly on occlusion, slope, facing direction and least but not last complex naki/poxo/sema/luka...noise pattern.
-and ofc more grass.
Disclaimer: this image supposed to look better after postprocessing.
Tip of the day:
When in need, look for specialized software.
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